Java Math Library Tutorial

The Java Math library provides a wide range of mathematical functions and constants that are useful for performing mathematical operations. This library is part of the java.lang package, so it’s automatically available and does not require an import statement. Here, we’ll explore various methods within the Math library, accompanied by examples and explanations.

Constants in the Math Library

PI: The Math.PI constant provides the value of π (pi).

E: The Math.E constant represents the base of natural logarithms, e.

Commonly Used Math Methods


Returns the absolute value of a given number.


Calculates the square root of a number.


Raises a number to the power of another number.

Math.max() and Math.min()

Determines the maximum or minimum of two numbers.


Rounds a floating-point number to the nearest integer

Math.ceil() and Math.floor()

Math.ceil() rounds a number upward to the nearest integer, while Math.floor() rounds a number downward to the nearest integer.


Generates a random double number greater than or equal to 0.0 and less than 1.0.

To generate a random integer within a range, you can use Math.random() like this:

Trigonometric Methods

The Math library also includes methods for trigonometric operations, such as sin(), cos(), and tan(), which expect an angle in radians.

To convert degrees to radians, you can use Math.toRadians(), and to convert radians to degrees, use Math.toDegrees(

The Java Math library is an essential tool for dealing with mathematical computations, offering a robust set of functions and constants to handle a wide range of mathematical tasks efficiently.

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